It's here. Shattered Spirits finally reaches beta. The holidays pulled me away from everything RPG, but when I got back to it, my mind was fresh and dumping new ideas. So, without further blabbering from me, I give you... Shattered Spirits. Uh, it's down there.
Shattered Spirits. My first 'offical' project to reach beta is here. Players play the part of spiritual fragments of the main character. There's hard nosed politics and wild super-powers agogo, as the fragments work together (and not so together) to help the main character solve his dilemma (and a little extra power along the way never hurt anyone).
Shattered Spirits: Beta01 Release
Spirit Chronicles, the RPG. One of my current tabletop RPG designs. It's still in the development stage, and the info here is already soarly outdated. However, it does give you a general idea where I want to take it.
Saeculum
Adstructum. This is probably the most sophisticated, artsy game I'll ever right. Instead of having each player running a character, the group of players run a group of characters, acting dynamically as the need arises. I've finished the first release. Keep in mind, it is an alpha release. It only covers the characters and action resolution, but should be playable. I still have a lot to do, but it is playable. I'm still a little uncomfortable witht the die roll, so I'll probably tweak that in the next version.
Saeculum Adstructum: Version 0.20, Alpha Build
Six Shooter. Here it is, my first completed work ever. Some creators have classic games, masterpieces they spend their entire lives trying to best. Some produce paradigm breaking models of art. I made this. Some people would ask why I finished it. But blinded by my innocence and pride, I worked onward. Here for your comical amusement, and my embarressment, is my first completed work, Six Shooter.
Six Shooter, archive release (circa October 2001)